Saturday, September 24, 2016

More new Character Quirks to help make interesting DnD Characters 5e

Hey guys, I wanted to share some more ideas for great and interesting characters for DnD. In my opinion, making a character is really easy to do but making him/her interesting and impact-full on the story line is a little more difficult.

Here's a few ideas:

1. Your character has a secret vendetta against another player's character.
2. Your character feels guilty about something that happened in the past so whenever he his asked about his past, he always makes up a crazy story -- doubly awesome if the story is always outrageous or not-very-believable.
3. Your character has an obsession with collecting a particular type of item. Is it something hard to find? Is it something stupid and mundane like cool rocks?
4. Your character thinks he can cast spells that he actually can't. Bonus points to the DM if he makes weird things happen whenever your character fails to cast one of these spells.
5. Your character expects the rest of the party to pamper him or otherwise do things for him, as if he were talking to his butlers.
6. Your character refuses to speak common and gets impatient with characters that don't understand him... insists on having an input in every conversation.
7. Your character is lawful evil and he thinks everything should die, but he swore an oath to the party and won't betray them... but still tries to do evil things when people aren't watching (doesn't work very well with a party that has a lawful good character like a paladin, since those type of characters can't stand for injustice)
8. Your character plays out outrageous scenarios in his head, which you narrate to the rest of the group, and then your character laughs maniacally to himself often.
9. Your character has nightmares every time the party goes to rest and insists that the things that happen the next day were a reflection of his dream somehow. Even better if you let the DM decide what your dream was.
10. Your character is blind. That simple. Even better if he isn't very adept at using echo location. Every shot is fired vaguely at the enemies.
11. Your character has daddy issues. Everything he says seems to be about how his dad wasn't there for him and never really loved him. Completely denies having issues with his father.
12. Your character falls in love with every female character he sees, except the one(s) in the party. (Even better if the female characters are upset by this.) Once he meets a new female character, he can't even recall having met any others. Especially funny if he keeps seeing new females in the same general area (like a bar or in a quest line).
13. Your character apologizes profusely for bringing harm to anyone or anything, the more intense the pain is that he inflicted the more terrible he feels about it. Continues to bring this up after battles.
14. Your character finds unusual creatures to be adorable. Often tries to keep dangerous things as pets instead of fighting them.
15. Your character is a raging alcoholic. He always has a flask that he drinks from until he can barely even fight, and when other characters bring up that he might need to cut back, he gets very defensive and offended.
16. Your character is a nudist. If anyone makes him wear clothes he gets very upset and takes them off at the first opportunity. Works especially well for druids.
17. Your character is a master of disguise. He tries to solve every problem this way.
18. Your character is a loner. He's not officially a part of the party, per se, but he tags along behind them and helps them out in battle with his bow. Whenever he's confronted by the group he makes his best effort to flee and avoid confrontation. The party eventually finds out that he has some deep connection to one of the party members or the quest and has personal reasons for following the group. For example, one of the party members is revealed by your character to be royalty and the rightful heir to a throne which is currently being held by an evil dictator.
19. Your character is a bowman, but only has one arm.
20. Your character isn't from around these parts. Everything he does is strange. He wears weird clothes, often incorrectly, and he doesn't know how to act in social situations. He eats with his hands, even when silverware is presented, and uses strange gestures at people that turn them off.

Tuesday, July 27, 2010

Character Quirks: Making good character quirks

Character quirks are what make a character interesting. We don't want characters like Bella from Twilight who are plain and boring (no offense to Twilight fans!). So in order to make them more interesting, it's always nice to throw in a few quirks.

Here are a few simple guidelines for making character quirks:
  1. Try to make quirks that are both fun and memorable. You want the reader to enjoy the quirks and you want it to be fun for you, too. Also, quirks are better when they are memorable. There is a certain sense of joy and even anticipation that readers can get when that quirk applies.
  2. Consider how often your quirks might affect that character. You could make quirks like a stutter that only affect speech, or you could make quirks like a fear of water. Both of these quirks will happen quite often and might get in the way of the story progressing. On the other hand, you can create quirks that only happen every so often. A good example of this is from the anime Ranma 1/2 where he had a fear of cats. It didn't apply to every episode, but it would come up every now and then and made him more interesting.
  3. Consider if your character will get over his quirks or not. This can be huge. Perhaps a character has a thing where when she's nervous, she plays with her hair a lot and another character points it out to her. Is it someone she likes? Is it a friend? Is it her family? And more importantly, what is she gonna do when she realizes she does this? Will she try and get over it, will she embrace it? Who knows? It's up to you to decide.
  4. Pick quirks that will make your character unique. A dwarf with a drinking problem isn't really too creative. If something happens when he's drunk, however, well... that could get more interesting. Quirks are what sets your character apart. Make sure to be creative.
  5. Don't be TOO creative. As opposed to number 4, if you get too creative, it might get absurd. If you're a good writer, you might be able to make it work, but if you get too intricate and too creative with your character quirks, you might end up with a lot of problems later down the road.
  6. Your character quirks are not the story! I mean, you could write a story about a guy who gets over his bed-wetting problem, but quirks are mainly intended to supplement an already interesting plot. So don't focus too much time on them. If you're writing a novel, you don't want half the book to be about his quirk and how much trouble it gives him. Try and limit yourself to how often the quirk comes up or readers will get bored of it. If it's a short story, I'd actually say you can put more focus on it because it's shorter readers are less likely to grow bored of your characters strange quirks. However, try to be mindful of how much time you spend on quirks.
  7. Lastly, not every character needs interesting quirks. Some characters can just be normal people, or vampires, or whatever you're writing about. However, I think for a novel-length book, I'd suggest having at least 4 or 5 characters with minor quirks, and perhaps even 1 or 2 with some major quirks.
That's all the tips for now. Next time, I'll actually continue the quirk list. I think I'm on like 27 or something. it should be fun!

Thursday, July 15, 2010

Dungeons and Dragons Character Quirks

Some quirks I was considering for my bard in today's new campaign:

  1. Womanizer / Loves women way too much
  2. Alcoholic
  3. Routinely quotes books even when it's irrelevant
  4. Believes he's a hero from a prophecy or the reincarnate of another hero
  5. Doesn't understand names. He refers to everyone as their title only and when someone introduces them selves (i.e. "Bob"), he assumes that is what they are. "Today, I met a bob."
  6. Believes he's color blind.
  7. Compulsive liar, especially in regards to insignificant things.
  8. Absolutely no sense of direction (can get lost in an inn)
  9. Personality changes after dark
  10. Makes elaborate plans and then discards them because he believes they're too easy to see through
  11. Fear of bardmaids picks fights with bartenders (would be interesting for an alcoholic bard)
  12. Pyro
  13. Overly confident to a fault
  14. Afraid of 20-sided objects and counts the sides of oddly shaped objects like jems (believes they will bring about pain, misery, bad luck, misfortune, death, or even the end of the world)
  15. Compulsive gamblar
  16. Believes he's a werewolf but just has a sleepwalking problem
  17. Crossdresser
  18. Thinks all jokes are serious statements / no sense of humor
  19. Racist / Sexist / et cetera

    And finally, here are the ones I actually chose (excluded from the list above):

    1. Has a song perpetually stuck in his head that he cant ever seem to play.
    2. Talks to / Seeks advice from a hand-puppet.
    3. Is a master of disguises and has quirky personalities for each of his disguises.

    Not sure how I'm going to intermingle those things, but it should definitely make an interesting character. Next time, I'll begin the list at item #23 and add quirks for every day story characters.